Most of what we now know to be "Civilization" originated in AC, dragging it from being a war game with little politicking and into diplomatic and social arms race most know the game for now. Because as sequels go, even sequels with different names, Alpha Centauri took the Civilization II formula and threw it on it's head. And if the game you're succeeding happened to have very, very few bad parts, like Alpha Centauri.įor this reason alone I've spent the last few months ignoring claims that Civilization: Beyond Earth was a spiritual successor to Alpha Centauri. That's setting yourself up for failure from the outset. And that makes sense, right? If you're remaking an old game, one people loved, but you're doing it off-licence and therefore without the shackles that the franchise brings, all anyone expects is roughly the same game, graphically improved and with any bad parts fixed. The moment you tell people a game is a spiritual successor, you're begging them to put on their rose-tinted glasses. Sometimes being labelled the spiritual successor to a popular game works out well, but too often it doesn't.
0 Comments
Leave a Reply. |